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Batman arkham knight pc release
Batman arkham knight pc release













batman arkham knight pc release
  1. #Batman arkham knight pc release full
  2. #Batman arkham knight pc release series

The Batmobile’s ability to go really fast and smash through basically everything in its path is quite appreciated, though. Still entertaining, sure, but getting a little long in the tooth. Barring some minor tweaks like the rather entertaining Voice Synthesiser – which lets you tap into the villains’ comms and order them into traps – none of that stuff is new, and it’s hard to feel particularly impressed during any of these sections.

#Batman arkham knight pc release series

The combat and stealth aren’t as revolutionary and entertaining as they were back in 2009’s Arkham Asylum (“revolutionary” is maybe a bit of stretch, but they had enough twists that they felt unique) and the big open environment has been a staple of the series since Arkham City. It’s got environmental puzzles, lots of gadgets, and a frankly ludicrous amount of Riddler trophies and nods to the larger Batman mythos waiting to be spotted. It’s got a large slice of Gotham for you to explore, either Bat-swooping and Bat-grappling around, or maybe Bat-driving with the new Batmobile. The typical Arkham stuff works as well as you’d expect: you’ve got the Freeflow combat where you Bat-punch villains in the face, and the Predator combat where you Bat-punch villains in the back and then Bat-grapple away into the shadows. It is better than the stopgap of Arkham Origins, but nowhere near the glorious swansong we we hoping for from Rocksteady. I’d honestly recommend trying to find someone with specs similar to yours and seeing how the game worked for them, because thoughts on the port quality have been right across the board – but there’s at least no risk in trying it out, thanks to Warner offering refunds until the end of the year.

#Batman arkham knight pc release full

People with AMD cards, or people with high-end machines, may struggle more I can’t speak for AMD users, but PC Invasion’s own Scottish Scarecrow, Paul Younger, has told me that his GTX 970 can’t actually run it on full detail. Not pure 60FPS unless I drop things into wireframe mode, can’t run things on high detail, etc. People with mid-range machines will probably find things running okay. I’m not going to talk a lot about the technical issues, either, because I didn’t encounter that many it ran about as well as The Witcher 3 did for me, and that’s alright by me.

batman arkham knight pc release

There’s still more to come, which will hopefully be a bit more sizable, but I did enjoy the new AR challenges and the extra characters. Oh, and I won’t be talking about the DLC content here, barring this short description: one hour-long story level with a new area, and three very short missions that comprise a couple of fights and sneaking bits each. If there’s motion blur, then it’s pretty safe to say it’s a screenshot from the original launch. If I’m playing as Batgirl, Nightwing, Harley Quinn, or Red Hood, though – the four playable characters in the DLC – then it’s pretty safe to say that’s a screenshot from this re-release. As such, most screenshots you see here are going to be from the original launch. Rather than go through the entire story mode again, I spent today playing through the Season Pass content and had a little tool around in Gotham on the whole. I actually finished Batman: Arkham Knight all those months ago, pretty much the day it was pulled from sale. None of them had any noticeable impact on performance.)Ī screenshot? Without motion blur? I’m… I’m so happy… Chromatic Aberration and Motion Blur tend to irritate me more than anything, particularly when trying to take screenshots, and I’m not a big fan of Film Grain either. (It’s also worth noting that I turned off a few of those options for personal reasons. Doesn’t look as nice as it used to, but it runs at a higher framerate, and that’s a trade-off I’m prepared to make because it looks rather lovely anyway.

batman arkham knight pc release

On my mid-range machine – i7-3820, 16GB RAM, 2GB GeForce GTX 670 – those settings were giving me roughly 45-50FPS, barring a tiny bit of stuttering right at the start as the game loaded all of the assets. But maintaining a constant framerate above that is a bit trickier. Yes, the various details have been lowered, but that’s because I’m now trying to run it at 60FPS rather than 30FPS. Nonetheless, this actually isn’t as bad as it looks. Bonus points for that.Īs a before/after, here’s a screenshot showing my settings at launch, and what I was running on at relaunch: It now happily supports 60FPS (and, indeed, 90FPS) and the options menu has a handy little GTA5-esque VRAM calculator, showing whether or not you’re going to suffer horrific framerate drops. To their credit, the version that’s now on sale is a lot more “PC” than the one we saw all those months back. Warner have re-released Batman: Arkham Knight on PC, believing that it’s now in the fit state that it should’ve been in at its aborted launch back in June.















Batman arkham knight pc release